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Zed

UPDATE 20120827:

Final documentation has been submitted for the class. It is now available here: /files/ProjectZed_Doc-Des.docx

This documentation will be reviewed & revised as necessary, but marks the first complete documentation for this project.

Thank you GSP410 SUMA Team A, for your hard work & dilligence.

  • Aaron Fuller

  • Brian Goodspeed

  • Christopher Campshure

  • Christopher Cone

  • Kao Vang

Info:

Currently, I have a few friends and individuals interested in helping out with the project, primarily with the programming aspects (writing the game in Java). The game will need a graphics engine, sound engine, NPC (Human & Zombie) AI engine as all as the overall game engine. This project will also require a 2-d artist and level designer, may need a concept artist, will require a sound artist for effects, ambiance and music.

Please contact me by email at admin – wiseeyesent.com if you are interested in participating or have suggestions.

Premise:

Zombie Side-Scroller, 8-bit, Mario meets zombies

Goal:

Traverse level from start to finish while avoiding, incapacitating, killing or infecting any humans in the way

Description:

The player will control “Zed”, just your slightly smarter than average undead ghoul, as he traverses 2-d levels and attempts to outwit, out-maneuver and otherwise catch the humans unawares. Humans are capable of quickly killing the player, both at a range and in close proximity. Attacking humans takes time, and leaves the player vulnerable. Infecting humans, may or may not, result in zombie allies.

Platform:

Java developed for online browser play and multi-platform support for mobile devices and any operating system/browser with support for Java.

Controls:

WASD interface or arrow keys, plus Space bar, Ctrl, Alt, etc.

Abilities:

Walk, crawl, feign death (detectable), burrow (not detectable), scratch, bite, devour (restore health? currently undecided)

TASKS

  1. GAME ENGINE

  1. Game World

  1. Level Class/Objects

  2. Game Animation Timer

  3. Game State Machine

  4. Point System

  1. Player & Non-Player Characters

  1. Character Classes: Position, Velocity, Health, Awareness, Discretion, Ammo, State

  2. Character Abilities: Walk, Prone, Crawl, Burrow, Scratch, Bite, Devour

  3. Non-Player Character AI: Loiter, Guard, Hunt, Hide, Run, Attack, Alarm, Fugue

  1. Items/Objects (?)

  2. Level Editor (?)

  1. ART

  1. Player & Non-Player Characters: Zed, Zombies, Civilians, Children, Hunters, Police, Soldiers

  1. Concept Art

  2. Models

  3. Animations

  1. World Art

  1. Concept Art

  2. Level Objects: Ground, Buildings, Walls, Stairs, Tunnels, etc.

  3. Level Layouts

  4. Background & Foreground Art

  1. Objects, Abilities & Special Effects

  2. Cinematics/Scripted Sequences (?)

  1. SOUND

  1. Player & Non-Player Characters Effects & Dialog

  2. Ambient/Environmental Effects

  3. Music

  1. WRITING

  1. Story

  2. Dialog