Zed
UPDATE 20120827:
Final documentation has been submitted for the class. It is now available here: /files/ProjectZed_Doc-Des.docx
This documentation will be reviewed & revised as necessary, but marks the first complete documentation for this project.
Thank you GSP410 SUMA Team A, for your hard work & dilligence.
Aaron Fuller
Brian Goodspeed
Christopher Campshure
Christopher Cone
Kao Vang
Info:
Currently, I have a few friends and individuals interested in helping out with the project, primarily with the programming aspects (writing the game in Java). The game will need a graphics engine, sound engine, NPC (Human & Zombie) AI engine as all as the overall game engine. This project will also require a 2-d artist and level designer, may need a concept artist, will require a sound artist for effects, ambiance and music.
Please contact me by email at admin – wiseeyesent.com if you are interested in participating or have suggestions.
Premise:
Zombie Side-Scroller, 8-bit, Mario meets zombies
Goal:
Traverse level from start to finish while avoiding, incapacitating, killing or infecting any humans in the way
Description:
The player will control “Zed”, just your slightly smarter than average undead ghoul, as he traverses 2-d levels and attempts to outwit, out-maneuver and otherwise catch the humans unawares. Humans are capable of quickly killing the player, both at a range and in close proximity. Attacking humans takes time, and leaves the player vulnerable. Infecting humans, may or may not, result in zombie allies.
Platform:
Java developed for online browser play and multi-platform support for mobile devices and any operating system/browser with support for Java.
Controls:
WASD interface or arrow keys, plus Space bar, Ctrl, Alt, etc.
Abilities:
Walk, crawl, feign death (detectable), burrow (not detectable), scratch, bite, devour (restore health? currently undecided)
TASKS
GAME ENGINE
Game World
Level Class/Objects
Game Animation Timer
Game State Machine
Point System
Player & Non-Player Characters
Character Classes: Position, Velocity, Health, Awareness, Discretion, Ammo, State
Character Abilities: Walk, Prone, Crawl, Burrow, Scratch, Bite, Devour
Non-Player Character AI: Loiter, Guard, Hunt, Hide, Run, Attack, Alarm, Fugue
Items/Objects (?)
Level Editor (?)
ART
Player & Non-Player Characters: Zed, Zombies, Civilians, Children, Hunters, Police, Soldiers
Concept Art
Models
Animations
World Art
Concept Art
Level Objects: Ground, Buildings, Walls, Stairs, Tunnels, etc.
Level Layouts
Background & Foreground Art
Objects, Abilities & Special Effects
Cinematics/Scripted Sequences (?)
SOUND
Player & Non-Player Characters Effects & Dialog
Ambient/Environmental Effects
Music
WRITING
Story
Dialog